World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. Tactical gameplay lacking base- and unit building is similar to real-time tactics (RTT) games, some of which feature intermittent reinforcements. Another example of the genre is Ground Control by Massive Entertainment[6], sometimes considered World in Conflict's spiritual predecessor. In fact, the game's designers considered the game to be an RTT[3]. - source wikipedia.org
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